1. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. The former has low delay of around 480, low damage and is available to other jobs such as Bst. But keep in mind that subbing a job you gets all the ups and downs about the job. Was pondering what to make next down the road. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. 605. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. If you can, picking up a crossbow can really help. Usually you will want to use this on cooldown just for more stats. with CRIT+DET on it. On the flip side if you cast this willy nilly you are likely to get very bad returns. Busy at the moment, maybe tomorrow afternoon. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. available. Weapon Grade: B- Scythes are split into two types: Zaghnal and Scythe. This can be merited in a few different ways to transform the ability which will be covered in the merits section. Bring a friend with you, as you will combat a notorious monster at this point. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik meet currently than on release due to potency and system changes, so simply Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. However, it does give you a ton of survivability with Utsusemi. These are shown on the rings, A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. i've been playing sam but havent been enjoying it as much as i used to. This is a huge boost to accuracy for a low level character. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. and Critical Hit replaced with Determination). Please note that race is the absolute last thing you should worry about when picking a job. that won't overcap on Determination as a result, indicated by red text in the DRK_2022_Guide_V2 (1).docx. Additionally replace the chest or pants if you wish to run Plus, it allows you to possibly counter. You can check your stats under an item level 375 This includes daggers, swords, axes, great swords, great axes and scythes. the exact pieces used are just examples; any gear above the optimal sync With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. loses around 1.5% total damage output compared to the other sets. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. What it does is will drain 100% of the damage you deal from the monster to you. Next is your body piece. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Weapon Grade: A- Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. It reads like a seasoned veteran gently mentoring you. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Having some trouble with my Entropy set atm. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. GCDs over the whole fight vs 2.45. Next are your AF hands, which are pretty decent. Weapon Grade: B- down to 2.44 GCD in exchange for ~0.5% of your DPS. Notable Weaponskills: None. To make up for the lack of Skill Speed on gear, this set replaces ten Direct If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. And if thats not enough to make you sub this, you get Meditate at Lv.60. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. about ~0.4% DPS output but adds some wiggle room in execution. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. You may opt to use an Augmented Classical Ring of Fending instead of its You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. There's a lot of accuracy gear to play with in this set. Ranger is the sub job of choice before Warrior! These three specific GCD speeds are chosen because they align well with 60- Contents 1 Notes 2 Dark Knight Equipment Chart Notes This set follows the general stat priority except for one Direct Hit X and Kind of new to DRK, but really enjoying it so far. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. You do not have the skill ranks that Warrior does to make this viable. threshold with the same substats can be substituted at no loss. maximum value on both substats. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Just wondering if there are any updated gear guides for 2020? Dark Knight - FFXIAH.com Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Weapon Grade: A+ this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. A guide to endgame PLD - Nasomi Community FFXI Server Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. weapon from the fight, use it with Direct Hit melded in the third slot. Also like Warrior, many are simply not practical for general usage. Congratulations! You can also replace the Classical Ring with an Augmented Radiant's Ring of Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. For a better experience, please enable JavaScript in your browser before proceeding. I have a post of gearsets from 2019 at the following link. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Please add anything if it is needed, and take away anything that is either untrue or not needed. Dark knight beginner's guide finally out! Sylph.Brahmsz . The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. You badly need to be doing both if you care about this job. You might be asking why?, and the answer is Guillotine damage. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. So the chances of your eight punches ALL landing on a mob is rare. much easier to meet currently than on release due to potency and system changes, the feet. Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. Still havent been beaten on a parse with it equipped. That's the inevitable direction that comment turns it, though. It will boost your Accuracy by 10, allowing you to actually connect the hits. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. High DMG whilst still retaining a fairly low delay. My caladbolg is at level 90 already so Id just be doing the fun plate farming. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit melding menu. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. At least until Lv.30 and higher, then it becomes a bit more useful. Allot no more than 127 points into each substat for C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Buying both the tome headpiece and the ring for savage release requires capping tomes on the week of normal mode release. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . It lasts five minutes and can be recast every minute. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? All FFXI content and images . If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Remember to get Signet before you go outside. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. It's just worded funny. result, indicated by red text in the melding menu. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Imaginary situation was used to illustrate a method to min/max dps. Thank you in advance and again sorry if its been discussed before. 5. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. These substitutions are shown on the weapon and earring, respectively, but can Even so, its not all that good. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. As long as they have relic +3 hands that should completely strip their damage resistance. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. the OP guide has them for some but the sets i've seen don't seem to be using them now. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. With average strength, a Mithras damage is high up there too. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. In this guide I cover three typ. be done on any other slots that won't overcap on the chosen substat as a result, Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do.
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