console.log('localStorage not supported (HTML5 browser required)'); // Reset any previously set category heading tracking 2: { name: "Treasure Hunt", link: "Participate in the treasure hunt! partial: [{r:0,d:90}], }); span.style.visibility = null; console.log('Error - Exclusions resulted in no valid options being provided (' + excludeParameter + ')'); barcontainer.append($(document.createElement("h4")) font-weight: bold; segments: { // If timezone offset is zero, use UTC time and don't bother with date objects, otherwise use local time } if (otherHourOffset) { It covers what was the eastern half of the Southern Shiverpeaks and is the home to the ruins of Thunderhead Keep, the capital of the Deldrimor dwarves. var date = new Date(); var wf = ws + 120; r = 2; // Special case: Dragon's Stand name: "Use 12-hour times. st thomas academy football coach; dr dre hand tattoo removed; metal fabrication miami 3: { name: "Ooze Pits", link: "The Ooze Pit Trials", chatlink: "[&BPgLAAA=]", bg: [ 98,177,234] }, 0: { name: "", bg: [187,119,207] }, }, display: block; } if (twelveHourTimes == false) { 1: { name: "Crash Site", link: "Crash Site (meta event)", bg: [251,227,132] }, } // Check if pointer is beyond 78% (avoid clashing between red and gray markers) gw2 how to get to deldrimor front. return; ); vb: { Thunderhead Peaks is a zone in the Deldrimor Front region of the Shiverpeak Mountains . sequences: { Now only ruins remain of what was their home and now these lands are occupied by the Dredges, where they extract oil. border-left: 2px solid #AAA; }, segments: { $('.event-bar-exit').click(function() { padding-right: 5px; forgetsettings: "Reset saved preferences", .event-limit-text.prev { pattern: [{r:1,d:10},{r:0,d:20},{r:2,d:30},{r:0,d:15},{r:3,d:10},{r:0,d:5},{r:4,d:10},{r:0,d:5},{r:5,d:10},{r:0,d:5}] display: -ms-flexbox; /* TWEENER - IE 10 */ pattern: [{r:1,d:40},{r:2,d:20}] if ( abbrIndex > -1 ) { sequences: { dv: { font-weight: bold; writeTimerCSS(); hover: "If checked, the timer will appear more compact by removing category headers. r: v.r, 1: { name: "Skiff Race", link: "Labyrinthine Skiffs: A race is starting soon! case 3: 2: { name: "Challenges", link: "Battle in Tarir", chatlink: "[&BGwIAAA=]", bg: [211,234, 98] }, // Allow reordering of elements // And hide chosen element whilst still on this page. color: #AAA; hoverdesc += ' >> ' + uitext.checkboxhover; 1: { name: "Day", link: "Day and night", bg: [255,255,255] }, timezoneOffset/60 : '+' + timezoneOffset/60); #event-wrapper.compact h4 span { white-space: nowrap; } // ** Sheet 3 - Compact window width ** }, fullPattern = partial.concat($.map(repeatedPattern, function(v) { return v; })); console.log('Deleted element. defer(function () { } // User interface buttons, labels, checkboxes } timeshiftnexthover: "Click to move to the next two hours", category: "Path of Fire", localStorage.removeItem('event-timer-' + k); margin-left: 20px; }, // Load the event timer after loading the jquery ui module break; localStorage.removeItem('event-timer-version'); function chatLinkSelect(chatLinkCode) { } s: s, partial: [{r:3,d:5},{r:4,d:15}], return x; }); pattern: [{r:1,d:70},{r:2,d:5},{r:3,d:40},{r:4,d:5}] } pattern: [{r:1,d:60},{r:0,d:120},{r:2,d:60},{r:0,d:120},{r:3,d:60},{r:0,d:120},{r:4,d:60},{r:0,d:120}] // ** Core Tyria ** name: "Hide headings. partial: [], if (paused) { setEventTimerPreferences('sequence',currentPref,defaultSequence); 2: { name: "Defend Jora's Keep", link: "Storms of Winter", chatlink: "[&BCcMAAA=]", bg: [ 98,177,234] }, // Utility function #11: Generate a full day of meta pattern link: "Automated Tournaments", /* Singular: Compact headings view: H3 categories 220px to left, H4 headings 200px to left, wrapper js */ 0: { name: "", bg: "transparent" } } pattern: [{r:0,d:45},{r:1,d:20},{r:0,d:40},{r:2,d:15}] sCumulative = v.s + v.d; Only visible with the "Compact view" checkbox ticked. .event-bar { $('.event-pointer-time').css('right', '0px'); $.each(metaSequence, function(i, metaKey) { // Erase existing event bars } } category: "End of Dragons", They will attack hostile foes along the way, making them helpful allies or additional corpses to exploit. 10 $('.event-pointer span').text((((now.getHours() + 11) % 12) + 1) + ':' + pad(now.getMinutes()) + ' ' + (now.getHours() >= 12 ? right: 0; 6: { name: "Megadestroyer", link: "Kill the megadestroyer before it blows everyone up", chatlink: "[&BM0CAAA=]", bg: [234, 98,121] }, partial: [{r:1,d:45},{r:2,d:15},{r:3,d:20},{r:4,d:10}], border: 1px dashed #AAA; return From my own personal experience, I am crafting dusk 2nd tier atm. sequences: { this.style.visibility = 'hidden'; function drawRow(metaKey, metaSingular ) { compact: { pattern: [{r:3,d:30},{r:1,d:45},{r:2,d:45}] } }); // For each event create a "segment" margin-top: 0.75em; // Check for sequence preferences set by a previous version of the event timer, if so, overwrite mainEventTimer(true); }, // Collapse nested arrays and concatenate with the initial partial pattern fullMetas[k].sequences.full = fullPatternGenerator(v.sequences.partial, v.sequences.pattern); background: linear-gradient(90deg, rgba(185, 177, 177, 0.5), transparent 40% ); var label = $(document.createElement("label")).attr("for", keyname+"-toggle").attr("title", hoverdesc).text(desc); #event-wrapper.compact { margin-left: auto; position: relative; } v.e = v.s + v.d; // Check if pointer has gone beyond the 1 or 2 hour mark, it will have slid to the left, in which case we need to redraw everything else too. return fullMetas; // MAIN FUNCTION timeRaw = (((hour + 11) % 12) + 1) + ':' + pad(minute) + ' ' + (hour >= 12 ? return refinedSchedule; .event-bar-segment.future { 1: { name: "Serpents' Ire", chatlink: "[&BHQKAAA=]", bg: [234,175, 98] }, This region was called "Ancient Dwarflands" during early beta stages. category: "Heart of Thorns", var now = new Date(); bar.append($(document.createElement("span")).attr("class", "event-bar-exit").attr("title", uitext.deleterowhover).text("[X]")); }); Thunderhead Peaks is a zone in the Deldrimor Front region of the Shiverpeak Mountains. startHourUTC += otherHourOffset; defaultvalue: false r: r, 3: { name: "Battle For Lion's Arch (Public)", link: "The Battle For Lion's Arch", chatlink: "[&BAkMAAA=]", bg: [234, 98,121] } $('.event-limit-text.prev').prop('title', uitext.timeshiftprevhover); var match = pageTitlePattern.exec(location.href); #event-wrapper.compact.hideheadings h3 { margin-left: 0; } if (defaultSequence.length > 10) { x = '.event-bar-segment.' } 4: { name: "Dawn", link: "Day and night", bg: [[122,134,171], [255,255,255]] } // Display category if not used before 0: { name: "", bg: [138,234,244] }, $('#apply-button').click(function() { 1: { name: "Preparations", chatlink: "[&BKIMAAA=]", bg: [138,234,244] }, // Utility function #8: Draw blocks for the given object setEventTimerPreferences(k, $('#' + k + '-toggle').prop('checked'), v.defaultvalue); } partial: [{r:2,d:30}], // GLOBAL VARIABLES alyssa - October 11, 2022 Guild wars 2 how to get to deldrimor front Lingot d'acier de Deldrimor. .skin-vector #event-wrapper.toptimes .event-bar-segment { border-color: #5A5C5E; /* color scheme: gray page border */ } } 1: { name: "Gang War", link: "The Gang War of Echovald", chatlink: "[&BMwMAAA=]", bg: [ 66,200,215] }, opacity: 0.7; There are three ways that you can acquire Antique Summoning Stones: You need 100 Antique Summoning Stones. } // Event names, schedules, colours The Deldrimor Front is an area east of the Steamspur Mountains. // UTILITY FUNCTIONS ", } segments: { } var x; }); link: "World boss", // Move the pointer ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] } var bar = $(document.createElement("div")).attr("class", "event-bar"); // Now reload otherwise people whine about category titles. Some time later in the year 1332 AE, the Pact Commander along with some members of Dragon's Watch, traveled to Thunderhead Peaks to seek a forge of renown rumored to be present in the area, with the goal of crafting more Dragon's Blood Weapons and prepare for the final showdown against Kralkatorrik. category: "Special Events", gw2 how to get to deldrimor frontrichard james hart. Globally track start hour too. .event-bar-segment { defaultvalue: true } else { defaultvalue: false segments: { name: "Desert Highlands", segments: { 0: { name: "", bg: [251,132,152] }, } category: "Path of Fire", sequences: { 'PM' : 'AM')); Every 2 hours, redraw the segmented bars function timeshiftOnClick() { 4: { name: "Snowden Drifts", link: "Dragon Bash Hologram Stampede! name: "Hard world bosses", In-game description 'PM' : 'AM')); ", chatlink: "[&BH0BAAA=]", bg: [ 66,200,215] }, height: 101%; Ask YOUR question: guild wars 2 how to get to deldrimor front? var partialDuration = 0; $.map(partial, function(v){ partialDuration += v.d; }); sequences: { 1 Getting there 2 Locations 3 Interactive map 4 Events 5 Crafting resources 6 Completion rewards 7 Related achievements 8 Notes 9 External links Getting there [ edit] 60 segments: { } 'PM' : 'AM'); segments: { }); useCompact = false; segments: { sequences: { name: "Thunderhead Peaks", } .append(link == "" ? t: { deleterowhover: "Hide this row. 0: { name: "", bg: [251,132,152] }, Posted by . Because of this business, I have to deal with so many clients who felt insecure about their security tools. } position: relative; segments: { // Window start, future and end times in minutes /* Widget:Event timer - Stylesheet 1 */ 5: { name: "Dolyak Race", link: "Flying Dolyak: Reach the finish line! } Regarding the Ring of Fire maps: the region was created for Ember Bay, as confirmed by devs, and Draconis Mons is 100% part of Ring of Fire region (dailies there shouldn't count to Heart of Maguuma dailies), Ember Bay for some reason got changed to Heart of Maguuma region at some point and was never fixed (like that damn sun lens flare effect . }, // Just one object, with the ending after the future line + beginning on or after future line defaultvalue: false var box = $(document.createElement("input")).attr("type", "checkbox").attr("id", keyname+"-toggle").attr("title", hoverdesc); input.style.display = 'inline-block'; .event-chatlink { var whitelist = Object.keys(eventData); 1: { name: "Help the Outposts", link: "Advancing Across Tangled Roots", bg: [231,251,132] }, 4: { name: "Reset", link: "A Moment's Rest", bg: [211,234, 98] } In the past, the Avicara tengu tribe also resided in the region but have since left, their fate unknown. /* Caveats if hidden headings for compact */ 3: { name: "Noran's Homestead", link: "White Mantle Control: Noran's Homestead", chatlink: "[&BK8JAAA=]", bg: [121,181,108] } sequences: { It most likely leads to that map. // Display checkboxes if showing every timer (probably on the Event timers page) name: "Start with even UTC hours only. display: flex; /* NEW, Spec - Opera 12.1, Firefox 20+ */ 2: { name: "Night: Night and the Enemy", link: "Night and the Enemy", bg: [211,234, 98] }, .event-time span { } partial: [{r:3,d:25},{r:4,d:5}], 3: { name: "Night Bosses", link: "Night and the Enemy", chatlink: "[&BAgIAAA=]", bg: [190,215, 66] } return (s < 10 ? partial: [{r:1,d:15}], 0: { name: "", bg: [138,234,244] }, Presumed to have died from the attack, she is however later healed by Caithe after she removed the crystals from her body, causing Aurene to glow as a result of the death magic she consumed from Palawa Joko, allowing her to be revived.
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